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Global In-flight Entertainment & Connectivity Market Expected to Grow with a CAGR of 10.7% During the Forecast Period, 2018-2027 - ResearchAndMarkets.com

The "In-flight Entertainment & Connectivity - Global Market Outlook (2018-2027)" report has been added to ResearchAndMarkets.com's offering.

The Global In-flight Entertainment & Connectivity Market accounted for $5.12 billion in 2018 and is expected to reach $12.8 billion by 2027 growing at a CAGR of 10.7% during the forecast period.

Advancement in connectivity technologies in developed regions, adoption of IFE systems by LCC operators and growth in the number of airline passengers are the major factors driving the market growth. However, the high cost associated with networking technologies and connectivity hardware is restraining market growth.

In-flight entertainment refers to the entertainment available to aircraft passengers during a flight. IFE has been extended to include in-flight connectivity (IFC) services, such as web browsing, mobile phone usage (whenever allowed), and wireless streaming. Together, they constitute the in-flight entertainment and connectivity (IFEC) systems.

Based on the aircraft type, narrow-body aircraft segment is likely to have a huge demand due to increasing narrow-body aircraft deliveries worldwide. Airlines are presently replacing the older fleet of narrow-body aircraft with the introduction of the latest aircraft like the A320neo and the 737 Max. By geography, Asia Pacific is going to have a lucrative growth during the forecast period due to rising expenditure on the deployment of air-to-ground, satellite connectivity technologies to advance in-flight connectivity other aviation products by the airlines.

What the report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Key Topics Covered:

1 Executive Summary

2 Preface

2.1 Abstract

2.2 Stake Holders

2.3 Research Scope

2.4 Research Methodology

2.4.1 Data Mining

2.4.2 Data Analysis

2.4.3 Data Validation

2.4.4 Research Approach

2.5 Research Sources

2.5.1 Primary Research Sources

2.5.2 Secondary Research Sources

2.5.3 Assumptions

3 Market Trend Analysis

3.1 Introduction

3.2 Drivers

3.3 Restraints

3.4 Opportunities

3.5 Threats

3.6 Technology Analysis

3.7 Product Analysis

3.8 End User Analysis

3.9 Emerging Markets

3.10 Futuristic Market Scenario

4 Porters Five Force Analysis

4.1 Bargaining power of suppliers

4.2 Bargaining power of buyers

4.3 Threat of substitutes

4.4 Threat of new entrants

4.5 Competitive rivalry

5 Global In-flight Entertainment & Connectivity Market, By Fit

5.1 Introduction

5.2 Linefit

5.3 Retrofit

6 Global In-flight Entertainment & Connectivity Market, By Aircraft Type

6.1 Introduction

6.2 Very Large Aircraft

6.3 Narrow-Body Aircraft

6.4 Wide-Body Aircraft

6.5 Business Jets

6.6 Civil Aircraft

6.7 Turboprop

6.8 Private Plane

7 Global In-flight Entertainment & Connectivity Market, By Class

7.1 Introduction

7.2 First Class

7.3 Business Class

7.4 Economy Class

8 Global In-flight Entertainment & Connectivity Market, By Connectivity Technology

8.1 Introduction

8.2 Air-to-Ground Connectivity

8.3 Satellite Connectivity

9 Global In-flight Entertainment & Connectivity Market, By Product

9.1 Introduction

9.2 In-Flight Entertainment (IFE) Connectivity

9.2.1 Wireless

9.2.1.1 Wireless Antennas

9.2.1.2 Wireless Access Points

9.2.2 Wired

9.2.2.1 Ethernet Switches

9.2.2.2 Wires & Cables

9.2.2.3 Control Units

9.3 In-Flight Entertainment (IFE) Content

9.3.1 Streamed

9.3.1.1 In-Flight Phone/Messaging/Email

9.3.1.2 In-Flight Media

9.3.1.3 In-Flight Internet

9.3.1.4 In-Flight Information

9.3.1.5 In-Flight Online Shopping/Advertisement

9.3.2 Stored

9.4 In-Flight Entertainment (IFE) Hardware

9.4.1 Portable

9.4.1.1 Removable Storage Devices

9.4.1.2 Dockable Seatback Units

9.4.2 Non-Portable

9.4.2.1 Seat Electronic Boxes

9.4.2.2 Media Servers

9.4.2.3 Embedded Seatback Units

10 Global In-flight Entertainment & Connectivity Market, By End User

10.1 Introduction

10.2 Aftermarket

10.3 Original Equipment Manufacturer (OEM)

11 Global In-flight Entertainment & Connectivity Market, By Geography

11.1 Introduction

11.2 North America

11.3 Europe

11.4 Asia Pacific

11.5 South America

11.6 Middle East & Africa

12 Key Developments

12.1 Agreements, Partnerships, Collaborations and Joint Ventures

12.2 Acquisitions & Mergers

12.3 New Product Launch

12.4 Expansions

12.5 Other Key Strategies

13 Company Profiling

13.1 Zodiac Aerospace S.A.

13.2 ViaSat Inc.

13.3 Thales S.A.

13.4 SITAONAIR

13.5 Panasonic Corporation

13.6 Iridium Communications Inc.

13.7 Inmarsat PLC

13.8 Honeywell

13.9 Gogo Inc.

13.10 Global Eagle Entertainment

13.11 Eutelsat

13.12 Collins Aerospace

13.13 Cobham PLC

13.14 BAE Systems PLC

For more information about this report visit https://www.researchandmarkets.com/r/nzqkt4

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