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CORRECTION: Virtual Reality (VR) Projected to Grow Significantly Tapinator (TAPM) Is a Company to Watch

DELRAY BEACH, FL / ACCESSWIRE / February 4, 2016 / It is estimated that consumers will spend upwards of $5 billion on the latest virtual reality (VR) hardware, games, and accessories this year, an increase of over 750% of what gamers spent on the same market in 2015, and that over 55 million people will use virtual reality systems in 2016. Some analysts project even greater numbers thanks to the astronomical buzz generated by new VR systems like the Gear VR and the Oculus Rift, which has already sold out of its first wave of units set to ship in March. Additionally, the VR craze has proved to be a distinctly global phenomenon, as estimated VR spending for Europe, North America, and Asia in 2016 are neck and neck at $1.9 billion, $1.6 billion, and $1.1 billion, respectively.

Tapinator, Inc (TAPM), a fast-growing developer and publisher of mobile games, will soon be launching Big Sport Fishing 2, a product that could be an ideal fit for virtual reality platforms. In a publishing deal with Rocketmind, Inc, the company recently acquired the rights to bring the sequel to the popular mobile franchise Big Sport Fishing 3D, with 14+ million downloads, to the Google Play, iOS, and Amazon platforms.

Big Sport Fishing 3D utilizes simulated 3D technology and virtual fishing environments to recreate the experience of real life fishing by turning the player's smart phone into a fishing rod. These unique features make the title a prime candidate for release on virtual and augmented reality platforms.

Tapinator, a company on the rise, whose games have recently cracked the top games lists of both Apple and Google Play, is a viable contender for entering the virtual reality market. Tapinator has seen steady revenue gains going back several quarters, each quarter better then the next, fueled by consumer interest in popular games like Dice Mage and Offroad Driving Adventure 2016, which have climbed in the top charts on iOS and Google Play, respectively.

Tapinator's growing user base has reached approximately 135 million + players as of 3Q15, representing a nearly 40% increase over the second quarter of the year, while 37 of the company's games reached the 1+ million download plateau - a jump from 20 games at the end of Q2. The company has already unveiled 9 full-featured games for 2016, while many of Tapinator's 150+ mobile games in its existing catalog are simulation games with mechanics that could be suitable for VR environments. This all arrives on the heels of a strong financial report in which revenues grew 191% year over year and 18% quarter over quarter for the sixth straight quarter of double digit sequential revenue growth.

"We are enthused by the virtual reality (VR) opportunities of this franchise, along with the evergreen nature and broad appeal of the fishing category," said Tapinator CEO Ilya Nikolayev in a press release issued by the Company on December 15, 2015.

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